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Yahoo!奇摩知識+ - 分類問答 - 電腦網路 - 已解決
Yahoo!奇摩知識+ - 分類問答 - 電腦網路 - 已解決 
Madesmith

Modern handmade. New designers every week.
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請問特殊符號怎麼打?
Aug 17th 2013, 04:30

先按alt不放
然後再按右邊的數字鍵
按完後放開alt就打出來了

← 41462
∮ 41453
↗ 41465
□ 41404
↖ 41464
㏒ 41450
∞ 41435
∣ 41469

參考資料 http://tw.knowledge.yahoo.com/question/question?qid=1008070808421

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<<蘋果日報>>即時新聞-最熱
>即時新聞-最熱 
Madesmith

Modern handmade. New designers every week.
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LLB世界青少棒冠軍戰 中華隊9比0領先
Aug 17th 2013, 19:40

【王覺一/綜合報導】由桃園新明國中代表的中華青少棒隊,今天與美西亞歷桑那州代表隊爭奪LLB(Little League Baseball,世界少棒聯盟)世界青少棒賽冠軍,中華隊打完前5局取得9比0,有機會為台灣拿下今年第1座世界三級棒球冠軍。
 
3局下胡瑞麟敲出中華隊第1支安打,並成功盜上二壘,開啟攻勢,接著王偉安與邱繼諒、彭立中、吳峻安4支安打,幫助中華隊取得4比0領先。中華隊在5局下攻勢再起,黃子軒、邱繼諒、彭立中與方榮澤安打,加上頻頻發動盜壘戰術,造成對手守備失誤,一舉攻下5分。

有話要說 投稿「即時論壇」

onlineopinions@appledaily.com.tw

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批踢踢實業坊 MobileComm 板
 
[討論] 台灣網拍的小米2S背蓋值得買嗎?
Aug 17th 2013, 18:22, by L9m

作者L9m (Jeremy)

看板MobileComm

標題[討論] 台灣網拍的小米2S背蓋值得買嗎?

時間Sat Aug 17 18:22:13 2013

Y拍或是天拍都有賣小米2S的背蓋 但是能選擇的不多 因為預算只有200以下 能選的大概就是 金屬磨沙 有機玻璃 這兩款 老實說還是不懂這兩種的材質好不好 有機玻璃有一款式連側邊都是黑的 整隻手機都黑的好像滿好看的 但是又怕這種雜牌背蓋很容易刮傷磨損之類 麻煩有買過這幾種背蓋的鄉民們 能分享一下這幾款背蓋的優缺點嗎 或是推薦其他款的也歡迎 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 180.218.243.240

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批踢踢實業坊 ShuangHe 板
 
Learn to Play the Ukulele

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[贈送] 觀光局文宣品
Aug 17th 2013, 15:08, by jasonhau0000

作者jasonhau0000 (永和陳灌吸)

看板ShuangHe

標題[贈送] 觀光局文宣品

時間Sat Aug 17 15:07:58 2013

http://imgur.com/ZsI6zND
如圖 大約四五年前的觀光局文宣品 大概有九張光碟 希望可以一次拿走 都是全新未拆 沒人要的話就丟掉了QQ 地點在頂溪一號出口對面巷子 信義路的小七 不知道toofat大大有沒有興趣 -- ◢ █◣ 八格野鹿! ██◣ █ ◢█◣ ◢█◣ █ █ ◤◥██◣ 給我炸一次3000万! ● ● █ █ █ █ █ █ █◢◤ —⊙◥◥█ ╯ ∥∥∥ ███ █ ███ █ ██ _ _ ╭ ◎ ◎ █ █ █ █ █ █ █◥◣ 我是助手皮諾鯰! ─── ██◤ ██ █ █ ◥█◤ █ █◤∥◥醫生好棒!≧≦    BOYO ψdiabloq13 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 175.181.70.73 ※ 編輯: jasonhau0000 來自: 175.181.70.73 (08/17 15:08)

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Yahoo!奇摩知識+ - 分類問答 - 商業金融 - 已解決
Yahoo!奇摩知識+ - 分類問答 - 商業金融 - 已解決 
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個人信用小額借貸介紹我哪幾家?
Aug 17th 2013, 07:41

個人信用小額借貸哪一家?個人信用小額借貸的借錢管道?有借款心得之個人信用小額借貸。 

貸款諮詢檢視圖片

如何借錢檢視圖片

快速借款檢視圖片

以上是我朋友免費貸款諮詢的人生小故事,希望可以給你做點參考!

如果你有任何問題->點我即可免費申請貸款諮詢服務!

或是點右邊網址進入預約->http://zzb.bz/27mZ9

貼心小叮嚀:

1.進入網頁後,在右上角填寫個人資料,填完送出24小時內將會有專人服務唷!

2.假如你的瀏覽器有安裝阻擋廣告程式~

請關閉該程式並重點網址進入,即可看到完整的網站頁面唷^^

eBay聯手平安推小額借貸2013-08-16

  阿里金融為缺乏創新的互聯網打開了一扇明亮的窗戶,也引來了無數的跟風者。

  8月15日,eBay與中國平安旗下的平安金科聯手推出一款商務卡互聯網金融產品「貸貸平安」,藉此為eBay賣家提供無抵押無擔保的信用貸款。

  與阿里小貸類似,該卡面向小微企業客戶,賣家「申請貸款」不需要任何抵押物,而是依據商家交易和行為信息來進行風險測評。只不過,這款產品兼具了結算和融資需求。

  類似合作並非第一例。此前,敦煌網已經先於eBay與建設銀行、民生銀行等均已經開始類似合作。蘇寧易購、京東商城也均已為平台商家提供了貸款服務。

  平安金融科技董事長吳世雄在接受《每日經濟新聞》記者採訪時透露,賣家可以申請的貸款額度從幾萬到上百萬元不等,貸款年利率為18%,並且未來還會繼續推出在線理財和更多的金融產品。

  有專家稱,在線融資業務正在成為更多電商平台的標配。

  一拍即合的合作

  eBay與中國平安的合作可謂一拍即合。

  「我們必須要幫賣家打通跨境交易鏈的每一個環節,提供增值服務。未來還會繼續在快遞物流、海外倉儲環節做出改進。」eBay全球副總裁、大中華區首席執行官林奕彰在接受《每日經濟新聞》記者採訪時表示,eBay在中國主要的業務是推動跨境貿易,幫助中國的中小企業和個人把產品直接賣給世界各地的消費者。

  而在平安看來,外貿電子商務發展迅猛態勢也有助於擴展其業務。

  如今,小額借貸正受到越來越多的小企業主關注。央行7月30日發布的統計數據顯示,截止到6月末,全國共有小額借貸公司7086家,貸款餘額7043億元,上半年新增貸款1211億元。

  此前,阿里巴巴為其平台內的商家提供小額借貸服務,獲得了雙贏的結果。今年一季度,阿里小貸業務新增獲貸企業超過25000家,完成貸款筆數超過100萬筆,同比增長51%。至此,阿里小貸累計服務小微企業已經超過25萬家。

  與阿里巴巴的思路一脈相承,即充分利用「大數據」玩轉客戶分析。據悉,eBay平台內的小微企業主可以在eBay上主動申請,填寫信息資料,然後平安根據用戶的成交記錄、信用等級等信息進行篩選。通過審核的小微企業主將收到一張借記卡。開卡之後,eBay便可以同步向平安提供該企業運營的動態信息。

  從平安獲得一個用戶的過程來看,除發卡需要通過線下之外,提交申請、信息傳輸、審核、反饋以及經營信息的對接全部來自網路。

  吳世雄坦言,對企業獲得貸款后的經營狀況比較關注,貸款給企業是希望企業主去做實體經營,擴大生產規模和訂單。「我們是非常反對貸款給虛擬經濟企業主的,比如你不能拿我們的貸款去炒房炒股票。」

  因此,他認為eBay平台提供的信息不僅能節約其審核成本,也能精準獲得企業主經營信息。

  《每日經濟新聞》記者了解到,針對不同成長階段的賣家,平安方面將劃分不同的額度。吳世雄告訴記者,平安並不會完全限制小企業主的貸款金額。「成長期的企業需求額度不會太大,而發展期的資金則要解決實際問題。比如這個客戶需要20萬元資金,我們只給5000元,顯然是沒有用的。」

  與阿里金融有區別

  隨著餘額寶的上線,互聯網企業正式吹響進入金融業的號角。而傳統金融機構也不得不開始重視互聯網渠道。

  eBay此番聯手平安也被認為是跟風阿里巴巴。不過,據記者了解,其與阿里巴巴最大的不同在於,雙方合作是基於兩家公司和兩個系統。

  資深電商行業人士郝智偉對《每日經濟新聞》記者表示,阿里金融是一個體系內的循環。「平安銀行隨時可以調用央行的徵信系統信息,而阿里巴巴則更依賴自有體系的內生數據。數據越多維分析也越準確。從這點來說,平安和eBay的合體在風險控制上更有手段。」

  此外,「貸貸平安」可以借貸合一,隨借隨還。平安還將加入理財項目,一方面能更大程度交叉激活自身業務。同時,平安也能藉此為自己收集到賣家的風險偏好、資金周期、流向、用途,豐富自身的數據資產。「畢竟eBay在國內的市場地位,規模量級已無法與阿里巴巴同日而語。而且eBay不可能像阿里巴巴一樣為賣家提供擔保。」郝智偉表示,eBay與阿里巴巴的客戶群和受眾群體都不一樣,雙方也不會構成競爭。

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批踢踢實業坊 Gamesale 板
 
Startup Hiring: How to Hire the Best People

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[PS3 ] 售 潛龍蝶影再復仇 MGRR
Aug 17th 2013, 14:05, by imokman

作者imokman (胡)

站內Gamesale

標題[PS3 ] 售 潛龍蝶影再復仇 MGRR

時間Sat Aug 17 14:05:13 2013

【遊戲物品名稱】:MGRR 美版 【遊戲分級】:限制級 【保存狀況】:良好 【語系版本】:美 【售 價】:650含運 面交-50 【地 區】:台南市面交 其餘郵寄 【交易方式】:面交 or 郵寄 【介紹/拍賣網址】: 【附註】:破關欲出售 意者站內信~~THX -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 211.74.83.22

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<<蘋果日報>>即時新聞-最熱
>即時新聞-最熱 
Madesmith

Modern handmade. New designers every week.
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中國開放藥房售奶粉 北京江蘇10月試行
Aug 17th 2013, 19:40

【綜合報導】中國國際貿易協會表示,國內外的多個品牌奶粉,有望今年進入中國藥店銷售,10月份率先在北京和江蘇試點20家藥店。

目前中國奶粉銷售主要有三個管道,超市、嬰兒用品店和網路,歐美等國家的奶粉,主要會在藥店銷售。

中國國際貿易學會品牌管理中心主任許京介紹,試點進入藥店的奶粉,將通過自動售貨機來銷售。奶粉由獨立的第三方,按照醫藥類的標準配送,同時這個機器會自動識別每一罐奶粉的真假,如果是假的話,裝完以後門會自動關不上。

按照計劃,從今年年10份到2015年的兩年半時間內,將在全國500個城市完成設置兩萬家藥店的奶粉專櫃。

中國開放藥房售奶粉。翻攝網路

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Yahoo!奇摩知識+ - 分類問答 - 商業金融 - 已解決
Yahoo!奇摩知識+ - 分類問答 - 商業金融 - 已解決 
Looking for something light while keeping you safe and comfortable during extended waterside activities?

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From our sponsors
台中有不錯的台中搬家公司嗎?
Aug 15th 2013, 04:34

如果朋友有認識的可以找比較有口碑的搬家公司業者會比較有保障
不然市面上的業者參差不齊,運氣不好碰到一個惡劣的業者
只能繳了一堆學費來學經驗

我之前都是找這家搬家公司 http://www.guest.com.tw/
我朋友有需要我也都是介紹他找這家
雖然價格不一定是最便宜, 但是至少 她們夠專業 服務態度也是很好

你可以到這網站輕鬆估價網有有數家搬家公司

十多家廠商同時線上估價,價格透明,精準估價,比價最容易,給你最便宜的價格,消費不吃虧

輕鬆估價網: http://www.questions.com.tw/

搬家公司線上估價: http://www.questions.com.tw/cdform/send9.php

不過看到很多消費者的行為也很不可取,以為砍價砍到見骨就覺得自己不吃虧
因為每個行業都有他一定的行情價格在,
消費者往往忽略賠錢的生意沒人做的道理
很多時候一些業者都會以低價先吸引消費者
事後在以各種名目來加價,或是以恐嚇威脅來賺利潤
到時候吃虧的還是自己

不然可以透過 旺客搬家公司聯盟網 http://www.works.com.tw/area.php
這網站提供搬家公司評價的網站
可以透網友的評價找有口碑的業者

這家一樣也是不錯的搬家公司
之前朋友是叫這家搬家公司來搬運: http://www.dispatch.com.tw/

如果要找便宜的搬家公司
可以試試找回頭車資訊,讓搬運多點議價空間
http://www.works.com.tw/back/

還有搬家前後該注意事項
可以到那裡提供許多大家會遇到的問題
多參考以避免不愉快的經驗

J2H搬家資訊
http://www.digitalcamera.com.tw/bbs/bbs21/

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[情報] Riot紅帖討論史加納修正方向!
Aug 17th 2013, 15:05, by e7227339 ( col )

Skarner_Splash_2
http://na.leagueoflegends.com/board/showthread.php?p=40243240#40243240
這討論串最一開始提到,今年開始skarner比去年少出現了80%
Riot對這件事作了分析,認為skarner有下面的特色

This is crazy how much good feedback you guys have lol. I can barely keep up
with the thread. I'm seeing a few things popping up in almost every post.

各位的良好意見真是太棒啦!我都很難跟上大家的討論啦!
在每篇文章內我差不多都能看到下面這些重點:

-Skarner's ult is AWESOME (jawesome?) and it is his defining ability
-Skarner is very mana dependent and without blue he suffers
-Skarner is very easily kited
-Getting permaslowed by Skarner is frustrating
-Skarner's E ability (Fracture) doesn't feel useful/can be somewhat clunky to
use
-Other junglers (zac/j4/voli etc) are more reliable in ganking and teamfights

Am I missing anything?


Skarner的大絕太棒啦!根本是這隻角色的核心!
Skarner非常的吃魔,沒藍會很想死
Skarner太容易被放風箏啦
被Skarner永久緩速感覺很糟
Skarner的(E)水晶塵爆感覺不太好用,用起來感覺頓頓的
其他的打野角(扎克,嘉文,熊)在團戰和Gank時更可靠

我還漏了啥嗎?
===============================================================
http://na.leagueoflegends.com/board/showthread.php?p=40244777#40244777
這篇是技能修改方向,降低法耗,讓skarner比較不容易被kite
可是相對的也讓被他粘上的敵人比較好脫逃
主要目標是讓skarner不再是只有餓死或肥死的兩種狀態.


Ok, it seems like we are in pretty near agreement about Skarner's problems.
He is definitely still a fun character, so we are not going to scrap his kit
or something severe like that. I think a combination of a few good changes
could really bring him back into a nice sweet spot as a viable champ.

I am going to try these changes out and do some playtesting to see how they
affect him. No guarantees that these are the right changes or the ones that
will end up being in the final set.

I think a really powerful change that would make Skarner's kit more clear in
its usage and counterplay would be to focus the W and E abilities more for a
single purpose each. W can be his defensive and gap closing ability
exclusively. Inversely, E can be more focused as a brawling/jungle
clearing/damaging ability.


ok,看起來我們對skarner的問題有了共識.
他依然是個有趣的角色,所以我們沒打算廢掉他的技能組,或是作一樣嚴重的事.
我想只需要結合一些好的修改,就能夠讓他回到可用的英雄的行列.

我打算試看看這些修正,並作一些實戰測試,來看這些修正會怎麼影響他.
不保證下面的修正是完整的調整,或是會是最後的結果.

我想只要讓Skarner的(W)結晶骨骼和(E)水晶塵爆目標功能更明確,
並讓對線的玩家知道怎麼反制,就會是個有力的修正.
(W)可以作為防禦和縮短距離之用,而(E)可以專注在清野/對戰和傷害上.


Overall
-Overall mana costs reduced (probably looking at E first its super costly)

整體-整體法耗下降(可能會先把E的超高法耗調整)

Q
-Hopefully removing permaslow by making the slow only occur on every other Q
instead of all Qs after the first. To balance the loss in slow duration here,
I want to make it a much stronger slow that decays over time but leaves gaps
for people to counterplay. Hopefully this will be fun for skarner players too
because they can now make some smart decisions when they want to use the new
more powerful Q slow.

Q-水晶斬擊
透過讓Q每兩次觸發一次緩,能讓Q不再是永久緩速.
為了修正喪失的緩速時間,之後(Q)的緩速會變的更緩,
但是隨時間消弱,讓敵人有一點脫逃的機會.
希望這裡的修正能讓Skarner的玩家也覺的更有趣,
因為你能更為了幾時要用出強力的緩速Q作出聰明的選擇.

W
-Increase the movespeed buff so that it is closer to other similar champs
like Udyr and Volibear
-Possibly make the movespeed ramp up over time so its not too powerful of an
escape "get out of jail free" ability
-Lower cooldown back to 14s from 18s like it was a few patches ago
-Strengthen the shield amount/AP ratios (to compensate for the loss of heal
from E)
-Remove attack speed from the W buff

W-結晶骨骼
增加速度讓他跟烏迪爾和佛力貝爾的加速更相近.
可能讓跑速隨時間增加,讓這個技能不是完美的脫逃技能
CD從18秒下修到14秒,就更前幾次修正掮一樣
盾值和AP加成都增加(為了彌補水晶塵爆的回血取消了)
移除(W)的攻速加成

E
-Instead of the heal, proccing the E mark on targets will now give skarner
his attack speed buff
-Increase total damage, but split it up so that only some is up front and the
rest happens when you proc the mark
-Reduce mana cost
-Look into better usability (faster projectile, faster cast, etc) may be one
or all of these

E-水晶塵爆
攻擊被水晶塵爆打到的目標不再回血,但給Skarner攻速buff
增加整體傷害,但是把傷害分一部份給觸發攻擊被(E)打到的目標
降低法耗
想辦法調的更好用(子彈飛快一點,施放速度快一點),可能是其中一樣或是全改

R
-Fix more edge cases so that the R will reliably go off on targets once it
has been cast

R-蠍尾穿刺
修正大絕發動時會被取消的的一些極端情況

These are still very much work in progress, and I still want your input on
how you feel about these changes. I will also keep coming back to fill you
all in on how these changes feel in internal playtesting.

這邊的修正都還在運作之中,而且我還是很想看看大家對這些修正的想法.
在我實際測試過後我也會回來讓大家知道這些修正玩起來的手感如何.

==============================================
07/31更新

http://na.leagueoflegends.com/board/showthread.php?p=40278974#40278974

http://na.leagueoflegends.com/board/showthread.php?p=40289932#40289932

昨天到今天設計師那組技能更動作的一些測試的想法
(他把昨天的內容實測後,回美服版上講想法,主要資訊分兩篇,我整理起來XD)

1.把Q的緩速改成爆發性的強力緩速,但不再是永久緩速,測試結果還不錯.
skarner因為這樣感覺變強,而敵人有機會利用技能逃掉

2.不過因為把Q的緩速改成一次有一次沒有玩家很難控制好,增了很多複雜度

3.W的速度Buff讓Skarner不像以前一樣這麼容易被風箏

4.E的改變讓這技能感覺更強了,
但是有施法時間的遠程法術對skarner近戰的角色來講有點奇怪,
所以E可能需要整個大改.

基於上面的觀察結果,和(美服官網)版上其他人的回應,今天會下面的新測試

Q
將用法改回只要有了水晶充能後就一直有的狀態
把緩速從充能後的Q拿掉(移到E上)
水晶充能後的Q每次都能增加skarner的攻速,最多能疊三次!

W
CD改成14秒(18->14)
跑速增加( 15/17/19/21/23 ->30/35/40/45/50 )(一級就比以前高)
盾值因為(E)不再補血,所以增加
跑速加成前三秒會慢慢增加,三秒後達最大跑速,並持續三秒(一共六秒)

E
CD一樣是10秒(配上被動實際上常常會是五秒一發)
現在不再是線性的遠程攻擊
現在改成下次普攻會作用在目標和目標背後的敵人(像Vi的E一樣)
被擊中的人都會帶水晶能量的dubuff
帶debuff的人再被打到會緩速
緩速是80%,持續3秒,會遞減
不再有額外的攻速(移到Q上)

說明
-把緩速從Q移到E上創造了更可靠和合需求的緩速,這對skarner來講
也多了決定幾時要用出緩速的判斷
-把E改成下次普攻時噴出也和這個技能的需求較為相符.
skraner作為近戰角,之前這個技能完全就不是一個有用的遠程poke/nuke技能.
我需要這個普攻重至的技能也能和被動好好的配合.
-把攻速移到Q是因為Q是個持續傷害/戰鬥用的技能.它需要一點時間來暖機,
當發動後skarner能透過被動來降低其他技能的CD
-我依然覺的把補血拿掉,增加盾的威力是個好的修正,目前為止我還滿喜歡這點的,
但是我可以明顯聽到大家對這點的抱怨.

我會再對這些修正多作些測試,並在有新資訊時帶來好消息.

有了上面的修正,他在6級前的gank更有力.他也在遊戲後期加入團戰時變的更可靠.

把補血從E拿掉讓我們能作一些強力的修正,像是明顯的降低E的法耗,
因為之前如果沒有高法耗,那這個技能可能會提供太多的生存力.
另外這也讓我們能夠加強(W)的盾,這讓skarner的高跑速能維持更久.
如果這樣的修改讓skarner完全不適合打上路,我們能夠再把補血放回來.

=============================================================
08/06更新

http://forums.na.leagueoflegends.com/board/showthread.php?p=40464888#40464888


Hey guys, sorry for the long silence. Stuff is going really well for Skarner over here, and I may have more updates soon. We have done a bunch of playtests on the new kit and are getting lots of good feedback.

嘿,好久沒出現真是抱歉.skarner的相關事務正在良好的演變中,我可能很快會有新的資料來更新.
我們這陣子對修正過的技能組作了很多實玩測試,並且得到了很多良好的反饋.

Coupling the attack speed with the Q has been super well received. It feels very natural and his ramping threat/brawling feels stronger than ever.

把Q和加攻速綁在一起感覺超棒的.這用起來感覺很自然,並且讓他作為強力威脅/決鬥者的感覺更勝於前.

W speed increase has also been very effective in making him get into fights more consistently but not without some effort still.

W的多的跑速讓他能更一貫的加入戰場(應該是相對於之前沒用閃現很難加入戰場),不過我們還能再多作一點努力.


E is a mixed bag, and we are still testing around with a few different versions of the spell. Some liked the on next hit version of the ability, some were lukewarm to it. I'll update if we come to any resolutions. I have seen a few good ideas on here for the E as well that I might try out.

E的狀況就有點複雜,我們還在測試這個技能的許多不同版本.有些人喜歡下次普攻時觸發的版本,但有些人不這麼愛.
我會在我們得到解法後回來更新,而我對E也有一些想測看看的新想法.

The changes to R have been 100% awesometown. Everyone feels like it is more consistent and meeting the players expectations when they activate the ability.

R的變化100%的讓人驚豔.每個人都覺的現在更有一制性,並且在發動這個技能時和自己的期待相同.

I too would like some new Skarner skins... I'll see what we can do.

我自己也很期待能有新的skarner造型...我會看看能作否作些什麼.

PS.美服論壇上一篇有提到E的80%遞減的緩速和skarner需要長期追上敵人的打法不這麼相合.
現在改成固定緩40/45/50/55/60%三秒.不過還在測試中.                                

============================================================
2013/08/14更新

http://forums.na.leagueoflegends.com/board/showthread.php?p=40675264#40675264


Hey all, back with some more details. We're trying out an iteration of the E that is a bit more like the old E in usage but there are some other changes that help it fit nicely into his new gameplay pattern.

嘿,我帶回了更多細節!我們試著持續修改(E)讓他在作用上更像是舊的E,
但會配上其他的變更幫這個技能更能融入現有的技能組中

-It is now a free cased line nuke like the E in game currently
-The range is increased by about 20%
-The width of the projectile is decreased by about 20%
-Deals magic damage to targets hit and now slows them for 30/35/40/45/50 for 2.5s

-最新改版的E跟現在大家玩的E一樣,是個直線的轟擊技能
-射程增加了20%!
-寬度降低了20%
-對受這個技能傷害的目標直接造成緩速(30/35/40/45/50)的效果2.5秒
(他後來又補充說新的E法耗比舊的少很多)

The goals here were to retain the fun and diverse gameplay of the line nuke. The free targeting and skillshot feel of the E is a nice change of pace from Skarner's other melee focused abilities. We're also trying a longer/slow/less wide projectile so that targets of the E have the opportunity to dodge it (counterplay).

這次的目標是要保持直線轟擊這種玩法的樂趣.
不需要指定目標的指向技配合E和它其他技能可以好好的配合.
我們也在嘗試較長/較慢/較窄的投射讓敵人比較有機會能夠躲掉這個技能(作為反制法)

http://forums.na.leagueoflegends.com/board/showthread.php?p=40686564#40686564


Sightless66 I really appreciate your thoughtful post. You are pretty spot on with a lot of your predictions. Keep in mind that with any of the losses in power there are gains in other areas. (we want him to be played more)

網友Sightless66我非常感謝你週到的回應.你預測的相當準確.
請注意當我們在任何移除skarner任何力量時,都會在其他地方加回來.
(我們希望更多人玩他!)

-His pre 6 ganks seem to just be all around better. Even in the case where you are ganking a lane with good initiate, you can just save the E for when their CC wears off.

skarner在6級之前的gank各方面都比之前好很多.如果你是在個有了很不錯開局的gank情況下,
你能夠把E留給有場控的英雄在他們場控完後再追上.

-There is a noticeable hunger in the midgame for ability points because he now uses 4 abilities instead of 3. Choosing to max W or E first is viable, and it depends if you want the more consistent speed/defenses or stronger damage/slow. It is a good thing that he doesn't max out around level 12, and can keep growing all the way into late game.

在遊戲中期會想要有更多的技能點數可以用,因為他現在有四個技能而不是三個.
不管是先把(W)或(E)升滿都是合理的選擇,而且是依你想要有更多的速度/坦力或是更強的傷害/緩速來決定.
不用讓成長被限制在12級之前(現在線上的版本)是件好事,而且他能夠隨著等級成長到遊戲後期.

-Like you thought, his ability to permanently slow and stick to tanky characters is less. This isn't actually a big problem because his brawling ability with Q and attack speed is still very strong, and when your target tries to run, you can use E to close the gap. The power of having a ranged slow makes his chasing ability as good if not better than before.

就如同你想的,他能夠持續緩速敵人並粘在近戰身邊的能力來說是變弱了.
不過這並不是個很大的問題,因為他在有了(Q)的加攻速後近戰能力變的相當強.
而當你的目標開始想跑時,你能夠用(E)來拉近距離.
有個遠程的緩速能力讓他的追擊能力可能比之前更強大.

-As for late game teamfights we have seen that the ranged slow is actually very useful for peeling because Skarner can actually dive on the back line and still throw Es in any direction to peel for his back line. It seems like a net neutral change in his ability to peel for his team. The more significant difference in late game teamfights is the R, which is now much more reliable once you have gotten in range of your target.

These changes are still being evaluated, and everything you all say is very high on my radar. I'll let you know if we make any other changes.


到了後期的團戰我們看到遠程的緩速在削弱敵人這點上是很強的,
因為Skarner能夠衝到敵人後排並往任何方向丟(E)來保住自家的後排.
這邊的修正很感覺很自然的就把他的技能改成能夠為隊友降低敵人的能力.
後期最大的改變是他的大絕,現在只要你能接近想拉住的敵人,它就會比之前更可靠.

這邊的修正都還在演化中,而你所說的每句話對我來說都很重要.如果有其他修正,我們會讓你知道.

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